Bone-head (Extraordinary) a écritThe player is not noted for his intelligence. Because of this you must roll
a D6 immediately after declaring an Action for the player, but before
taking the Action. On a roll of 1 they stand around trying to remember
what it is they’re meant to be doing. The player can’t do anything for the
turn, and the player’s team loses the declared Action for the turn. (So if a
Bone-head player declares a Blitz Action and rolls a 1, then the team
cannot declare another Blitz Action that turn.) The player loses his tackle
zones and may not catch, intercept or pass, assist another player on a
block or foul, or voluntarily move until he manages to roll a 2 or better at
the start of a future Action or the drive ends.
donc quand un joueur est debile il perd ses zones de tacle
Tentacles (Mutation) a écritThe player may attempt to use this skill when an opposing player
attempts to dodge or leap out of any of his tackle zones. Each coach
rolls a D6 and adds their player’s ST value to the score. The opposing
player adds 1 to his result. If the result for the tentacled player is higher
than the final result of the moving player, then the moving player is held
firm, and his action ends immediately. If a player attempts to leave the
tackle zone of several players that have the Tentacles ability, then only
one of the opposing players may attempt to grab him with the tentacles.
on peut se servir de cette comp quand un joueur essaye de quitter une zone de tacle (esquive ou saut)
debile = pas de zone de tacle = pas de tentacule donc
vala :mrgreen: