You may cast this spell immediately after any of the
opposition’s team turns has ended. Roll a D6:
• On a roll of 3+, your players are suffused with dark
vitality. During this team turn, each Lineman positional
player on your team that is currently on the pitch
(including Journeymen) may improve either their MA,
AG or PA by 1. You may choose which of these three
bonuses each affected player gains when that player
is activated.
• On a roll of 1 or 2, the sky darkens and the players
jerk and spasm furiously, but the spell has no
further effect