Throw Team-Mate (Extraordinary)
A player with this skill has the ability to throw a player from the same
team instead of the ball! (This includes the ball if the player thrown
already has it!) The player throwing must end the movement of his Pass
Action standing next to the intended team-mate to be thrown, who must
have the Right Stuff skill and be standing. The pass is worked out exactly
the same as the player with Throw Team-Mate passing a ball, except the
player must subtract 1 from the D6 roll when he passes the player,
fumbles are not automatically turnovers, and Long Pass or Long Bomb
range passes are not possible. In addition, accurate passes are treated
instead as inaccurate passes thus scattering the player three times as
players are heavier and harder to pass than a ball. The thrown player
cannot be intercepted. A fumbled team-mate will land in the square he
originally occupied. If the thrown player scatters off the pitch, he is
beaten up by the crowd in the same manner as a player who has been
pushed off the pitch. If the final square he scatters into is occupied by
another player, treat the player landed on as Knocked Down and roll for
Armour (even if already Prone or Stunned), and then the player being
thrown will scatter one more square. If the thrown player would land on
another player, continue to scatter the thrown player until he ends up in
an empty square or off the pitch (i.e. he cannot land on more than one
player). See the Right Stuff entry to see if the player lands on his feet or
head-down in a crumpled heap!
Passing Modifiers
Throwing a Quick Pass ............................... +1
Throwing a Short Pass................................ +0
Throwing a Long Pass.................................. -1
Throwing a Long Bomb ............................... -2
Per opposing tackle zone on the player ...... -1
Donc
Passing Modifiers for Throw Team-Mate
Throwing a Quick Pass ............................... +0
Throwing a Short Pass................................ -1
Throwing a Long Pass.................................. No
Throwing a Long Bomb ............................... No
Per opposing tackle zone on the player ...... -1
Je ne vois pas ou tu as pu lire qu'il est possible d'avoir une troisième porté pour lancer un coéquipier à neuf casses. A part en mélangent le LRB 3 & 4. Le LRB5 actif actuellement dans notre ligue est très claire.
Ex pour un troll :
Really Stupid 2+
Always Hungry 2+
Quick Pass 2+ (à 3 cases)
Short Pass 3+ (à 6 cases)
Scattering the player three times
Landing à 3d'AG 4+ avec -1 par zone de tacle
Ex pour un Treemen :
Take Root 2+
Quick Pass 2+ (à 3 cases)
Short Pass avec Strong Arm 2+ (à 6 cases)
Scattering the player three times
Landing à 3d'AG 4+ avec -1 par zone de tacle
Concernant ce point je déplore deux choses pas de point d'expérience pour le BG & pas compétence permettant de relancer le jet d'atterrissage, il y a des compétences pour relancer quasiment tous les jets sauf celui ci.